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Aegis Defenders

GUTS Department January 2016 – February 2018 Aegis Defenders is a 2D platformer+tower defense game released on February 8, 2018, for Steam (Mac+Win), PS4, and Nintendo Switch. Originally Kickstarted in 2014 by my brother, Bryce, I joined the project in 2016 and became the sole engineer, rewriting most of the original prototype/demo code, optimizing performance,Continue reading “Aegis Defenders”

Peggle Blast

PopCap Games March 2014 – April 2015 I joined the Peggle Blast team at the start of production and continued through release developing several post-launch updates. I also prototyped mechanics for new masters including Roxy and Sheldon and worked closely with our effects contractor and art team to implement/integrate effects while maintaining performance.

Poizner Lab

January 2011 – June 2011 I worked with the Poizner Lab team on a project for UCSD’s neuroscience department. Participants explore a navy aircraft carrier using a head-mounted display and motion capture while their brain activity is recorded via EEG. I created models for their virtual environment using 3DS Max and wrote several GLSL shadersContinue reading “Poizner Lab”


December 2009 – April 2011 “vDEMPS” stands for “virtual Disaster Emergency Medical Personnel System”. It was a joint project between UC San Diego and the VA San Diego Healthcare System utilizing Second Life/OpenSim to develop training programs in disaster preparedness (i.e. pandemic flu outbreaks) and the Hospital Incident Command System (HICS).