Peggle Blast

PopCap Games
March 2014 – April 2015

I joined the Peggle Blast team at the start of production and continued through release developing several post-launch updates. I also prototyped mechanics for new masters including Roxy and Sheldon and worked closely with our effects contractor and art team to implement/integrate effects while maintaining performance.

Create your website with WordPress.com
Get started
%d bloggers like this: